Work

Nine things I've built, for clients and for myself. Each one says what the problem was, what I made, and what happened.

  1. Client work · EY and Accordion

    Finance automation

    Problem
    Finance teams were rebuilding the same reports by hand every week and posting routine entries one at a time.
    Built
    Dashboards that refresh themselves, flows that send the reports out, and an AI workflow that drafts journal entries for review.
    Result
    Weekly and monthly refreshes went from many manual steps to a few clicks.
    Read the case study
  2. Content system

    Automation

    Content system

    Problem
    A small app studio needed three posts a week, and AI-written posts invent features the apps don't have.
    Built
    Two tools that draft the week's posts, make the slides and cut reels from real app footage.
    Result
    A week of drafts waits for approval every Monday, and nothing has gone out unreviewed.
    Read the case study
  3. CreativeDawgs

    Website

    CreativeDawgs

    Problem
    A growth studio I work with wanted a site that felt alive, without animation on everything.
    Built
    A motion-led site with a strict animation budget, plus three demo businesses with working booking flows.
    Result
    The live site shows content in 1.34 seconds.
    Read the case study
  4. Sourcing pipeline

    Automation

    Sourcing pipeline

    Problem
    Over twenty sources were closed, and the free ones that worked gave only 2 to 6 relevant matches a day.
    Built
    A pipeline that reads 8,000 to 9,600 postings a run, scores each one and explains the score.
    Result
    About 90 matches a day, up from 6, all waiting in a review queue.
    Read the case study
  5. Ledgedly

    App

    Ledgedly

    Problem
    Keeping track of who owes you, and who you owe, falls apart in notes apps and chat threads.
    Built
    A ledger with a reconciliation engine, reminders, reports and an AI assistant.
    Result
    It's live on the web and packaged for Android, with 34 automated tests on the money logic.
    Read the case study
  6. Qotion

    Web game

    Qotion

    Problem
    Quiz games run out of questions, and nobody wants trivia about topics they didn't choose.
    Built
    A live multiplayer room where any topic becomes a fresh question in seconds, scored on speed and streaks.
    Result
    Up to eight players a room, a question every round, and it keeps working when an AI provider says no.
    Read the case study
  7. indyrect

    AI product

    indyrect

    Problem
    People who build things rarely post about it, because turning rough notes into something a stranger understands takes effort.
    Built
    An AI workspace that turns rough notes, screenshots and voice notes into finished posts.
    Result
    It's live at indyrect.pages.dev, and it works without any Meta API access.
    Read the case study
  8. Magnets

    Game

    Magnets

    Problem
    Early versions looked AI-made, because every element had a shadow, a gradient or a glow.
    Built
    A daily logic puzzle where every puzzle has one solution, with no server behind it.
    Result
    You can play today's puzzle on this page. The Google Play release is still to come.
    Read the case study
  9. Sort Circuit

    Game

    Sort Circuit

    Problem
    I wanted levels that look easy and aren't, and needed to know if the game's features actually created choices.
    Built
    A one-line circuit puzzle game with 106 levels, and a count of every point where the player has to choose.
    Result
    106 levels and an Android build ready. You can play it in your browser on this page.
    Read the case study

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