Work
Nine things I've built, for clients and for myself. Each one says what the problem was, what I made, and what happened.
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Data landsReport refreshesSent to leadershipBank activityEntry draftedA person reviewsPosted
Client work · EY and Accordion
Finance automation
- Problem
- Finance teams were rebuilding the same reports by hand every week and posting routine entries one at a time.
- Built
- Dashboards that refresh themselves, flows that send the reports out, and an AI workflow that drafts journal entries for review.
- Result
- Weekly and monthly refreshes went from many manual steps to a few clicks.
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Automation
Content system
- Problem
- A small app studio needed three posts a week, and AI-written posts invent features the apps don't have.
- Built
- Two tools that draft the week's posts, make the slides and cut reels from real app footage.
- Result
- A week of drafts waits for approval every Monday, and nothing has gone out unreviewed.
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Website
CreativeDawgs
- Problem
- A growth studio I work with wanted a site that felt alive, without animation on everything.
- Built
- A motion-led site with a strict animation budget, plus three demo businesses with working booking flows.
- Result
- The live site shows content in 1.34 seconds.
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Automation
Sourcing pipeline
- Problem
- Over twenty sources were closed, and the free ones that worked gave only 2 to 6 relevant matches a day.
- Built
- A pipeline that reads 8,000 to 9,600 postings a run, scores each one and explains the score.
- Result
- About 90 matches a day, up from 6, all waiting in a review queue.
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App
Ledgedly
- Problem
- Keeping track of who owes you, and who you owe, falls apart in notes apps and chat threads.
- Built
- A ledger with a reconciliation engine, reminders, reports and an AI assistant.
- Result
- It's live on the web and packaged for Android, with 34 automated tests on the money logic.
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Web game
Qotion
- Problem
- Quiz games run out of questions, and nobody wants trivia about topics they didn't choose.
- Built
- A live multiplayer room where any topic becomes a fresh question in seconds, scored on speed and streaks.
- Result
- Up to eight players a room, a question every round, and it keeps working when an AI provider says no.
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AI product
indyrect
- Problem
- People who build things rarely post about it, because turning rough notes into something a stranger understands takes effort.
- Built
- An AI workspace that turns rough notes, screenshots and voice notes into finished posts.
- Result
- It's live at indyrect.pages.dev, and it works without any Meta API access.
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Game
Magnets
- Problem
- Early versions looked AI-made, because every element had a shadow, a gradient or a glow.
- Built
- A daily logic puzzle where every puzzle has one solution, with no server behind it.
- Result
- You can play today's puzzle on this page. The Google Play release is still to come.
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Game
Sort Circuit
- Problem
- I wanted levels that look easy and aren't, and needed to know if the game's features actually created choices.
- Built
- A one-line circuit puzzle game with 106 levels, and a count of every point where the player has to choose.
- Result
- 106 levels and an Android build ready. You can play it in your browser on this page.
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